Moments ago, American technology company NVIDIA, known best for their graphics processing units (GPUs) and system-on-a-chip (SoC) products, revealed the latest products in their new lineup of GeForce graphics cards based on their recent Pascal architecture, the 1000 series. Over 40,000 people tuned into the company’s Twitch channel to watch the stream live from DreamHack. So far, NVIDIA has only revealed Pascal-based cards in the Tesla lineup – and these are purely for calculations and rendering and do not have a video output.
Nvidia has announced the GTX 1080, and showed gameplay of new games like Rise of the Tomb Raider, and Tom Clancy’s The Division running at max settings, over 60 frames per second; and then they let through that it was running on the GTX 1080. Nvidia has called Pascal the largest processor architecture project “in the history of humanity”, claiming it took “7 years”, “thousands of people”, and $7 billion USD in R&D to create – they said that with that money they’re “pretty sure you could go to Mars.” The 16 nanometer manufacturing process will help for low-latency, high-performance gaming and more. They claim that a single GTX 1080 is faster than two 980 SLIs, and twice the performance and three times the energy efficiency of a single Titan X, saying that it’s “almost irresponsible amounts of performance.” They showed a real-time demonstration of the GTX 1080, running at 2.1 GHz on air cooling, keeping a 65-67 degrees Celsius. It has 8GB of G5x VRAM, 9 teraflops, and will cost $599 for the standard edition and $699 for the NVIDIA-designed Founders’ Edition. It will be available May 27th.
The GTX 1070 was also announced, with 8GB of G5 memory, 6.5 teraflops, $379 MSRP and $449 for the Founders’ Edition; also faster than a GTX Titan X.
They also announced Ansel, an advanced screenshotting utility that gives the user a free camera, 3D integration, and filters, all at the driver level for their screenshotting pleasure. They also give you the ability to use a cell phone and something like Google Cardboard for a cheap, low-cost virtual reality experience.
Futhermore, they announced some additions to their VRWorks API, including realistic water, ball-bouncing, falling, and other types of physics assisted by Nvidia PhysX and integrated with your haptic feedback controller. They also will be adding path traced audio, with advanced acoustic models – the world’s first real-time physics-based acoustics engine of this type. Usually, audio is directional / positional, but the environment will now be affected by the sound waves as they would realistically. They have found a way to calculate this efficiently, in real-time, on Nvidia GPUs.
To showcase these technologies, NVIDIA has created the NVIDIA VR FUNHOUSE, which will be available on Steam and open-source for users to tinker with and improve.
Furthermore, Simultaneous Multi-Display allows 16 viewpoints into the 3D world for a wide variety of display support, and improved Nvidia Surround. Previously, 3 cards would be needed for triple-monitor Surround without the side monitors being warped, but the new Pascal architecture GPUs can achieve this with a single GPU. Stereo 3D rendering is also possible in a single pass, improving performance for virtual reality solutions.
If you were looking at purchasing a GTX 970, 980, 980ti, or Titan X any time soon at full price, hold off; the wait will be worth it.
Capture of Chivalry: Medieval Warfare on my PC via Steam using a GeForce GTX 660ti GPU and an Intel Core2 Extreme X9650 CPU with all game play video settings on maximum. Captured with MSI Afterburner.
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval FPS (Slasher with a Multi-player online focus) Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield.
About the Game
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval FPS (Slasher with a Multi-player online focus)
Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.
The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
- Deep melee combat system provides players with a huge range of responsive combat options
- Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
- Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
- Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
- Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
- Vast, lush environments that transport the player to a gritty and immersive medieval world.
- Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.
- OS: Windows XP
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
- Memory: 2 GB RAM
- Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
- DirectX®: 9.0c
- Hard Drive: 7 GB HD space
- Other Requirements: Broadband Internet connection
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