Archive for July, 2013
In this video, I talk about how Call of Duty has gotten much harder for casual players like myself – and I don’t like it.
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-by Gavin Trutzenbach
Have you ever worked in Adobe After Effects and Adobe Premiere? If you used both of them on one project, you’ll probably notice that you’ve had to export/render and hop between programs. In my opinion, this is unacceptable. There should be a universal project file – even better, they shouldn’t exist seperately. They should be one program.
Let me quickly say, I only have worked with AE and Premiere CS2 and CS3. I haven’t touched any other versions, so I apologize if I am incorrect and if AE and Premiere in fact do have this feature. If that is the case, thank you for your understanding. It’s still a good article in my opinion, so still stick around and read it! 🙂
I mean, Sony did it with Vegas. Vegas includes special effects, while still being a video editor. With such a premium price for Adobe’s video editing suite, you’d expect for them to make the process easier.
Bottom line – why did Adobe make them seperate programs? If you remember, in the old versions of Photoshop (pre-CS3) you used to get Photoshop and ImageReady. ImageReady was for processing web image files (GIF, PNG, etc.). It was just like Photoshop – except it was more towards image design rather than photo editing. However – the transition was easy from PS to IR. You just hit a button in the file menu, and your project was in the opposite program. IR would even read PSD files (Photoshop project files) I believe, so that was another example of how extremely easy it was to transition between the two image editors.
However, Adobe later dropped ImageReady and implemented all of ImageReady’s features into Photoshop – starting with CS3. ImageReady went the way of the dodo – but it’s features were integrated with Photoshop.
Why can’t Adobe do this with AE and Premiere? Why not just merge AE into Premiere? Why not just click a button and have your project in the opposite program like in PS and IR – even if you don’t merge the programs into one, is a simple way to transfer project files too much to ask? Like I said earlier – they did it with Photoshop and ImageReady. Or, even if you can’t do that, make a universal project filetype – or make the programs compatible with the other’s project files.
If you had to keep exporting/rendering multiple times, your quality would probably diminish after being processed so many times.
In my opinion, it’s sad that Adobe can implement so many great features with AE and Premiere (motion tracking in AE, etc.), but when you’re expected to use them together, they don’t have an easy way to transition from program to program – especially when they did it before with Photoshop and ImageReady.
-by Gavin Trutzenbach
WarZ is the worst game I’ve ever had the misfortune to play – here’s why.
It’s a game with so much potential, yet it’s so buggy. 1. Random disconnecting, and 2. TOO BLOODY HARD – and that’s not all.
WarZ is too hard – it makes the game initially SO HARD for new players, so a lot of people will (maybe) buy in-game currency for real money and buy guns from the in-game store. The devs are cheap – and that truly shows it.
And, the random disconnecting? What the flippidy floppidin’ heck? My dad couldn’t play it for five minutes without disconnecting.
Also – how do I die when I’M STILL ON THE LOADING SCREEN… I had TWO GUNS.
TWO PRECIOUS GUNS. Saiga, and Snipey. My fwends got stwolen, Mammeh! STWOLEN!
I don’t see how my friends don’t have any bugs and issues with this game, but my dad and I are having the worst time ever with it.
Can someone help me, please? EXPLANATIONS! I want EXPLANATIONS!
If anyone here has some extra loot, can you hook me up? LOL, I can’t find any good stuff myself without getting killed. Just post a comment here if you want to donate to the Gaveroid WarZ Loot Foundation, a (somewhat) nonprofit organization within WarZ, made to help Gavin get guns.
by Gavin Trutzenbach
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