Archive for April, 2013
The new Call of Duty: Black Ops 2 DLC titled Uprising that we talked about in an earlier post has been confirmed. A leaked promo for the downloadable content pack had been making it’s way around the world wide web recently.
Found at this URL (http://investor.activision.com/releasedetail.cfm?ReleaseID=754373), the following is straight from the Activision press release:
“With Uprising, the team has really outdone itself again,” said Mark Lamia, Treyarch’s Studio Head. “In addition to creating four amazing new multiplayer maps, the Studio has been hard at work on the Zombies front to surpass what we accomplished with ‘Call of the Dead.’ What they’ve done this time around is nothing Zombies fans have seen before — and if you don’t believe me, just wait until you get into Purgatory.”
Following tradition of the original Call of Duty: Black Ops fan-favorite Zombies mode “Call of the Dead,” Call of Duty: Black Ops II Uprising‘s wildly creative new “Mob of the Dead” Zombies experience finds the four prohibition-era mobsters, Billy Handsome (Liotta), Al “The Weasel” Arlington (Pantoliano), Salvatore “Sal” DeLuca (Palmentiri), and Michael “Finn” O’Leary (Madsen) serving time in Alcatraz Prison, only to discover that being behind bars is the least of their problems. With plans to break out of Alcatraz foiled by the rise of the undead, the quartet of inmates will have to lean on their mob-derived skills with firearms, blunt instruments and improvised weaponry as they battle the zombies infesting and overrunning the island. In order to survive, players must work their way through the steel cells and aging concrete buildings while fighting off a multitude of zombified prisoners and guards trapped on the island with them. Additionally, if a player becomes an unfortunate victim, “Mob of the Dead’s” new feature known as “Purgatory” sends players into the afterlife. This new twist on Zombies gameplay is ripe with its own set of objectives, and offers fans a truly new and unique experience.
Uprising also delivers another four new, exotic and diverse multiplayer maps set around the globe for fans to jump into. “Magma” is a modern Japanese village with volcanic eruptions carving multiple paths throughout the town. “Encore” takes place in the aftermath of a deserted London music festival and leaves numerous opportunities for run-and-gun, close quarters combat. “Vertigo” is a futuristic high rise in India housing a high-tech lab featuring dizzying vistas and multi-tiered pathways. Finally, “Studio” is a contemporary remake of “Firing Range,” a fan-favorite multiplayer map from the original Call of Duty®: Black Ops. “Studio” is a Hollywood movie back lot with a variety of cinematic themes that range from Sci-Fi to the Old West.
Now, back to the article. In the press release, it talked about the new Zombies map, “Mob of the Dead”. It’s new Purgatory feature sounds cool. Also, the CQB in “Encore” sounds pretty cool, too. I like CQB maps. “Vertigo” sounds like it’s gonna have a science-ey theme. Is that a word? I don’t think so. Oh, well. This one sounds like my favorite – “Vertigo” is supposedly a remake of “Firing Range”, one of my FAVORITE maps in the original Black Ops… I can’t wait to see how it turns out! *girly squeal* NERDGASM ALERT.
If you’d like, drop me a line in the comments to tell me if you’d like to see some footage of the Uprising maps when they come out! I have the Season Pass, so, I get ALL DLC, right when it comes out, as I have it on Xbox, which the DLC comes out on first!
by Gavin Trutzenbach, Owner
Upon it’s closure yesterday, LucasArts has given out the source code of two popular games in the Star Wars franchise. Those games are “Jedi Outcast” and “Jedi Academy”. The source code is being released for free to anyone who wis hes to download it. It can be found here:
Jedi Outcast: http://sourceforge.net/projects/jedioutcast/
Jedi Academy: http://sourceforge.net/projects/jediacademy/
Also, in continuation to yesterday’s post, I edited it to say that in the deal was also LucasFilm as a whole. I didn’t realize that at first, and that it was $4B for Lucasfilm and all branches. In addition, LucasArts is not 100% gone forever – just they are gone as a studio. Disney will continue using it, but as a liscence name. If they release a Star Wars game, they would license it as LucasArts. Furthermore on the development of Star Wars 1313, which has recently been cancelled as it was a LucasArts production, a third party person gave their opinion on the future of the game to popular gaming news site Kotaku. The person said that they felt that the chance that the game could be continued on at another company was very small.
Will we ever see anything more of the classic LucasArts games, like another remaster of something? Or, will Disney throw the classic game licenses to the side of the table? I hope not. A Lego Star Wars remastered collection would be nice. Very nice.
Sadface. Another classic game developer, LucasArts, the video game branch of LucasFilm, has shut down only 154 days (approximately 5 months) after being aquired by Disney for approximately $4 billion dollars. EDIT: LucasFilm was also bought by Disney. Their current projects have also been cancelled – like “Star Wars 1313”.
But, for people who were anticipating “Star Wars 1313”, I predict that they could make a deal with another development company to continue on the project. Why would they fork out $4 billon dollars for a large game development company, only to shut it down 5 months later? Maybe, their idea was, buy the company, make a bit of money off of it for a few months, and shut it down and sell the highest paying and most popular games/game series rights to other companies. Think how many companies would pay to buy some of the LucasArts game franchises – Disney would probably at least break even on that, if it worked at all.
LucasArts also created the “Monkey Island” series, as well as ScummVM, and Grim Fandango – along with many other classics. I don’t see why Disney would shut them down – why not just sell the company for even more that they paid Lucasfilm for it? Even if the buyer would catch on that they didn’t pay that much for the company when Disney bought it – it’s LucasArts we’re talking about here. In a buyer’s eyes, it would be worth it.
Disney should have kept open LucasArts. The company still could have made money – they came out with “The Force Unleashed” Star Wars series – and they made money from it. They could still have made money, they just needed some fresh ideas. But, I’m sure Disney has their reasons.
I personally think that Lucasfilm shouldn’t have made that deal with Disney in the first place unless if LucasArts was going bankrupt. If that was the case, then why would Disney want it? Lucasfilm should have kept the company, I think. Look at it this way – other than from merchandise, how much money does Lucasfilm make from other things? LucasArts was one of their main money makers, if I’m correct. Maybe it’s just me, though.
Farewell, LucasArts. The gaming community will miss you.
–by Gavin Trutzenbach, Owner
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